Hello ninjas,
I am so happy to see so many of you for the new season of Naruto Story and hope it meets your expectations. Thank you for reporting issues, which I hope I have fixed, and for your kind words and suggestions on how to improve the game.
I want to apologize for missing the "bleeding" problem, which was used in the rhino area at the start of the new season.
To prevent this from happening next season, I am making a change.
I am glad to see that Chouji has become popular this season. However, he has turned out to be a bit too strong. Because of this, he will be slightly nerfed but will still keep his main strengths.
Tenacity's influence on the game is currently too big. I'm aware of this, I'm reducing the value of tenacity sources by half.
Login problems in specific cases were also reported to me. In this case, the login process will be possible, but unfortunately it will last about a minute. I will still work on the problem until I solve it completely.
Another issue is the small death losses. The new death system is quite harsh on new players, but very lenient at high levels. However, PVP is a big part of the game's appeal, and the lack of death losses makes it not as rewarding as it once was. Every death from now on will be a randomized option with a level loss.
In the future I will make deaths even more painful for high-level players, but more on that in the future.
The new Annihilator weapons are proving to be another overpowered thing. As such, I'm nerfing their chakra drain from 10% to 4%.
I disabled bonus windows on the new event. It's dynamic enough that it's not needed for now.
I also fixed some minor bugs, fixed fish disappearing on Eternal Carp.
I introduced a new isometric outfit for the Sand Golem, changed Hero Boots to Snow Scout Boots.
News:
- New Madara outfit (not available for players yet).
- Royal Maid outfit.
Changes:
- Bleeding does not work on opponents much stronger than the player.
- Nikudan Sensha and Nikudan Hari Sensha +1s cooldown, damage reduced by 10%. Bonus speed decreased from +100 to +75.
- "D8" talent related to reflect value decreased from 250% to 220%.
- Tenacity from each source reduced by half.
- Greater level losses upon death.
- New weapons chakra drain and gain reduced from 10% to 4%.
- Hero Boots changed to Snow Scout Boots.
- Sand Golem outfit changed to isometric.
Fixes:
- Login issue for some Internet providers fixed.
- Fixed fish disappearing on Eternal Carp.
- Fixed issue with stepping on purple and red flames and poison did not take any life.
Insight into the progress of work, the ability to have a real impact on changes much faster, and direct contact with me have been made possible through the Patreon page.
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