TIME TO START A NEW SEASON ON THE US SERVER
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31.10.2022

Hello ninjas,
Today we have introduced a patch to the game with the Halloween event:

* Players melee damage increased by 16%. Final speed attack value reduced by 16% (now it's 290 ms). This should ensure the damage dealt to monsters remains approximately the same.
* Damage in PVP reduced to 16% instead of 18% total damage. Since melee damage is increased by 16% and jutsu damage is not, assuming overall PVP damage is reduced by 12.5%, melee damage will get a bonus to catch up with jutsu damage.
* As the maximum attack speed value has been changed, we had to adjust the training weapons. Therefore, we are increasing their effectiveness by 16% or more.
* Permanent attack speed bonuses affect the character's maximum attack speed, making this bonus finally useful. (Suggestion link here)
* True damage of jutsu affects the immortal state. (Suggestion link here)
* Set tabs in inventory. (Suggestion link here)
* No level requirement from level 1200 on roulette. (Suggestion link here)
* Kiba: Douteki Tei in cooldown decreased by one second.
* Module loot info added to client. [Bakasura]
* Bloody pattern added to client. [Bakasura]
* Option to resize summons removed.
* Premium account: promotion 20%.
* New monster, Giant Spider.

Halloween Event:
- Halloween skins are back!
- Healing candies like old pills!
- House decorations!
- Exp bonus!
- New limited pet, the Gargoyle!
- Limited summon, Pumpkin Spirit!

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01.10.2022

Hello ninjas,
Today we have introduced another patch to the game with the following changes:

* Client optimizations.
* Masked Villain boss reworked.
* Rock Lee boss reworked.
* True damage not works on immune state.
* Organization bug fixed.
* Kankuro: Sanshouo no Boei damage increased 2x.
* Small changes in items.

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20.09.2022

Hello ninjas,
Today we have introduced another patch to the game with the following changes:

* Demon chains (Meizu and Gouzu bosses technique) reduced paralysis and blindness for up to 2s.
* Zabuza and Haku bosses reworked.
* True damage affects the immortal state.
* Player dies if its crushed by a rock or a wall. It's no longer worth using the bug.
* Players melee damage increased by 25%. Final speed attack value reduced by 25% (now it's 250 ms). This should ensure the damage dealt to monsters remains approximately the same.
* Damage in PVP reduced by 10% (it's 18% instead of 20% total damage). Since melee damage is increased by 25% and jutsu damage is not, assuming overall PVP damage is reduced by 10%, melee damage will get a slight bonus to catch up with jutsu damage.
* As the maximum attack speed value has been changed, we had to adjust the training weapons. Therefore, we are increasing their effectiveness by 25% or more.
* Optimizations.

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To connect use the client which you can download here:
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